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  • Monica Rikic

    Mónica Rikić, Barcelona, 1986. New media artist and creative coder from Barcelona. She focuses her practice in code, electronics and non-digital objects for creating interactive projects often framed as experimental games, which aim to go beyond the game itself. Her interest lies in the social impact of technology, human-machine coexistence and the reappropriation of technological systems and devices, to manipulate and rethink them through art. From educational approaches to sociological experimentation, she proposes new ways of thinking and interacting with the digital environment that surrounds us. With her projects she has participated in different festivals around the world such as Ars Electronica in Linz, Sónar in Barcelona or FILE in Brazil, among others. She has been awarded at festivals such as the Japan Media Arts Festival, AMAZE Berlin, the Margaret Guthman Musical Instrument Competition in Atlanta and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions. She’s dona artistic residencies at Technoculture, Arts and Games in Montreal, European Media Artists in Resicence Exchange (EMARE) in Australia, Medialab Prado in Madrid and Platohedro in Medellin. Work at the collection: New Home of Mind Mónica Rikić, Barcelona, 1986. New media artist and creative coder from Barcelona. She focuses her practice in code, electronics and non-digital objects for creating interactive projects often framed as experimental games, which aim to go beyond the game itself. Her interest lies in the social impact of technology, human-machine coexistence and the reappropriation of technological systems and devices, to manipulate and rethink them through art. From educational approaches to sociological experimentation, she proposes new ways of thinking and interacting with the digital environment that surrounds us. With her projects she has participated in different festivals around the world such as Ars Electronica in Linz, Sónar in Barcelona or FILE in Brazil, among others. She has been awarded at festivals such as the Japan Media Arts Festival, AMAZE Berlin, the Margaret Guthman Musical Instrument Competition in Atlanta and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions. She’s dona artistic residencies at Technoculture, Arts and Games in Montreal, European Media Artists in Resicence Exchange (EMARE) in Australia, Medialab Prado in Madrid and Platohedro in Medellin. Work at the collection: New Home of Mind https://monicarikic.com <<-- Back New Home of Mind, 2020 Futuristic fiction interactive audiovisual artifact that deals with the perception of identity in intelligent artificial entities and encompasses the possibility of a genuine artificial spirituality. Conceptually, it starts from the idea of a conscious robot that suffers an existential crisis as a result of having rewritten and eliminated the purpose for which it was created from its code. Now, seek the true meaning of your existence through a spiritual interface. This project represents that interface and speculates on the meaning of artificial consciousness through an interactive first-person journey through a spiritual cyberspace. The representation of divinity in robots is recursive, but usually represents human spiritualities. With this project I want to create a device that meets the spiritual needs of machines. Being a conscious machine means having a brain complex enough to generate not only abstract thought, but to have a unitary sense of “I-am-ness”. Nobody has managed to explain what consciousness is to reproduce it in a machine, but in this project the artist is going to imagine its spiritual possibilities from an artistic perspective. By doing this exercise in digital discretion of the “I-am-ness”, she wants to create a mirror effect to reflect on the bases of our identity through technology. Historically our approach to the non-human 'others' has always been from a higher position of power. However, our perception of AI is changing to find us for the first time with the conception of something equal or superior. Cognitive automation is the digital colonization of humans par excellence. The growing interest in developing AI techniques benefits from this, reducing the complexity of the human brain to the ability to make ultra-fast associations. What about self-perception and emotional development in a world ruled by an automaton god? The artist has reduced this dilemma of the AI existential crisis to three axes that she imagines as the main points of conflict: It fears the future because it is infinite Humans are our projection into the future and our affirmation in the past. The flow of time is the fundamental feeling of the present that is constantly evolving. For the AI, time is just an infinite order of events. What is a consciousness without time? It fears uncertainty because everything it knows he can predict The foundation of AI is the collection and processing of information to predict future behaviors. This information is acquired by accumulation, not by experience. We experience the consciousness that we acquire. Experience is the process by which we go through things we did not know to find their singular meaning. Intelligence without consciousness cannot create unpredictable possibilities. What is a consciousness without imagination like? It fears death because he cannot die According to the uncanney valley theory, robots have always posed us questions and fears of death. What would be the reverse effect on a consciousness incapable of dying? New Home of Mind was funded by a production and exhibition grant by Institut Ramon Llull, NewArtFoundation and Hangar for Ars Electronica Garden Barcelona 2020. https://vimeo.com/463358004

  • Antoni Abad

    Antoni Abad, Lleida, 1956. He began his career as a sculptor, and evolved over time towards video art and later in net.art and other forms of new media. His work has evolved away from a traditional sculptural practice to the use of new technologies, and in particular the creation of community-based artworks using cell phones.He moved also from photography to video art, followed by interest in computers Net.art. He uses Internet as a creative & research platform. Antoni Abad's expresses the desire to formal experimentation around the concepts of space and time, always present in his work, not exempt lately of certain ironic and critical aspects. He has presented his work at Fundació Joan Miró, Museu d'Art Jaume Morera, Museo Nacional Centro de Arte Reina Sofía, Museo de Arte Moderno de Buenos Aires, Venice Biennale, P.S.1. – MOMA, Centre d'Art Santa Mònica, MACBA, among others. He got the Premi d'Arts Plàstiques Medalla Morera (medal) 1990, Premi Ciutat de Barcelona in the category of Multimedia (2002), Golden Nica at Ars Electronica[15] within the category of virtual communities in 2006. Considered the most important prize in the world in terms of art and new technologies and the Premi Nacional d'Arts Visuals (National Prize for Visual Arts) in 2006 given by the Government of Catalonia. His work is part of the following collections Artium, CGAC, Centre d’art La Panera, Col·lecció d’art contemporani de Lleida, Colección Caja de Ahorros del Mediterraneo, Colección Sanitas, Fundació “la Caixa”, Fundación ARCO, Fundació LaCaixa, Fundació Suñol, Fundación Unión Fenosa, Generalitat de Catalunya, Grupo Endesa, Künstlerhaus Palais Thurn & Taxis, Bregenz. MACBA, Marugame Hirai Museum, Marugame, Japan.MUSAC, Museo Nacional Centro de Arte Reina Sofía, Museu d Art Jaume Morera, Museo de Bellas artes de Murcia, Museo Morera, Museo de Teruel, Museo Pablo Gargallo, Museu de Granollers, Pinault Collection. Work at the collection: Ego 1999, Spanglish Antoni Abad, Lleida, 1956. He began his career as a sculptor, and evolved over time towards video art and later in net.art and other forms of new media. His work has evolved away from a traditional sculptural practice to the use of new technologies, and in particular the creation of community-based artworks using cell phones.He moved also from photography to video art, followed by interest in computers Net.art. He uses Internet as a creative & research platform. Antoni Abad's expresses the desire to formal experimentation around the concepts of space and time, always present in his work, not exempt lately of certain ironic and critical aspects. He has presented his work at Fundació Joan Miró, Museu d'Art Jaume Morera, Museo Nacional Centro de Arte Reina Sofía, Museo de Arte Moderno de Buenos Aires, Venice Biennale, P.S.1. – MOMA, Centre d'Art Santa Mònica, MACBA, among others. He got the Premi d'Arts Plàstiques Medalla Morera (medal) 1990, Premi Ciutat de Barcelona in the category of Multimedia (2002), Golden Nica at Ars Electronica[15] within the category of virtual communities in 2006. Considered the most important prize in the world in terms of art and new technologies and the Premi Nacional d'Arts Visuals (National Prize for Visual Arts) in 2006 given by the Government of Catalonia. His work is part of the following collections Artium, CGAC, Centre d’art La Panera, Col·lecció d’art contemporani de Lleida, Colección Caja de Ahorros del Mediterraneo, Colección Sanitas, Fundació “la Caixa”, Fundación ARCO, Fundació LaCaixa, Fundació Suñol, Fundación Unión Fenosa, Generalitat de Catalunya, Grupo Endesa, Künstlerhaus Palais Thurn & Taxis, Bregenz. MACBA, Marugame Hirai Museum, Marugame, Japan.MUSAC, Museo Nacional Centro de Arte Reina Sofía, Museu d Art Jaume Morera, Museo de Bellas artes de Murcia, Museo Morera, Museo de Teruel, Museo Pablo Gargallo, Museu de Granollers, Pinault Collection. Work at the collection: Ego 1999, Spanglish https://catalogo.artium.eus/artistas/antoni-abad https://es.wikipedia.org/wiki/Antoni_Abad_Roses <<-- Back Ego - Spanglish, 1999 Ego is a computer-based projection that uses drawing software that enables the computer to generate swarms of houseflies that buzz and flit around the space in random patterns. Every few minutes several dozen flies gradually group themselves to spell out a single English or Spanish word: “I,” “Me,” “Yo,” or some variant of the first-person singular. No sooner has the word become eligible, then the flies disperse and scatter to the far margins of the projection wall before reassembling once more. This work was presented in 2001 at the New Museum of NewYork Powered by https://archive.newmuseum.org/exhibitions/364 REALtime, 2021 In REALtime, Antoni Abad has created a clock with an international sign system that shows the variety and complexity of linguistic registers and, at the same time, the (im)possibility of translating the real dimension of time.

  • Robertina Sebjanic

    Robertina Šebjanič, Murska Sobota, 1975. Robertina Šebjanič is based in Ljubljana. Her art – research focus is since several years into cultural, (bio)political, chemical and biological realities of aquatic environments, which serves as a starting point to investigate and tackle the philosophical questions on the intersection of art, technology and science. Her ideas and concepts are often realized in collaboration with others, through interdisciplinary and informal integration in her work. She is a member of Hackteria Network and Theremidi Orchestra. She was awarded with Honorary Mention @Prix Ars Electronica 2016, STARTS2016 nomination and nomination for the White Aphroid award. Robertina was SHAPE platform 2017 artist. 2018 she was a resident artist at Ars Electronica (EMARE / EMAP). She exhibited / performed at solo and group exhibitions as well as in galleries and festivals: Ars electronica Linz, Kosmica festival_ Laboratorio Arte Alameda_Mexico City, La Gaîté Lyrique_ Paris, Le Cube_Paris, MONOM_ CTM Berlin, Art Laboratory Berlin, ZKM_Karlsruhe, re:publica_Berlin, Mladi Levi_Ljubljana, Centro de Cultura Digita_ Mexico City, Piksel_Bergen, OSMO/ZA_Ljubljana, Device art 5.015 at Klovičevi dvori_Zagreb, Eastern Bloc_Montreal, Eyebeam_New York, PORTIZMIR#3_ Izmir, Kiblix festival_Maribor, Spektrum_Berlin, KIKK festival_ Namur, +MSUM (Museum of Contemporary Art Metelkova)_Ljubljana and more…. Work at the collection: Aurelia 1+Hz / proto viva generator Robertina Šebjanič, Murska Sobota, 1975. Robertina Šebjanič is based in Ljubljana. Her art – research focus is since several years into cultural, (bio)political, chemical and biological realities of aquatic environments, which serves as a starting point to investigate and tackle the philosophical questions on the intersection of art, technology and science. Her ideas and concepts are often realized in collaboration with others, through interdisciplinary and informal integration in her work. She is a member of Hackteria Network and Theremidi Orchestra. She was awarded with Honorary Mention @Prix Ars Electronica 2016, STARTS2016 nomination and nomination for the White Aphroid award. Robertina was SHAPE platform 2017 artist. 2018 she was a resident artist at Ars Electronica (EMARE / EMAP). She exhibited / performed at solo and group exhibitions as well as in galleries and festivals: Ars electronica Linz, Kosmica festival_ Laboratorio Arte Alameda_Mexico City, La Gaîté Lyrique_ Paris, Le Cube_Paris, MONOM_ CTM Berlin, Art Laboratory Berlin, ZKM_Karlsruhe, re:publica_Berlin, Mladi Levi_Ljubljana, Centro de Cultura Digita_ Mexico City, Piksel_Bergen, OSMO/ZA_Ljubljana, Device art 5.015 at Klovičevi dvori_Zagreb, Eastern Bloc_Montreal, Eyebeam_New York, PORTIZMIR#3_ Izmir, Kiblix festival_Maribor, Spektrum_Berlin, KIKK festival_ Namur, +MSUM (Museum of Contemporary Art Metelkova)_Ljubljana and more…. Work at the collection: Aurelia 1+Hz / proto viva generator https://robertina.net/ <<-- Back Aurelia 1+Hz / proto viva generator, 2019 “Aurelia 1+Hz/proto viva generator” addresses the possibilities of coexistence of humans, animals and machines. The project uses living organisms to process “aliveness” of a simple robotic machine.The installation addresses two entities – jellyfish and robot – separated, but if they merged into one, causing new biocybernetic organism to occur: Would “it” be able to live forever ? https://vimeo.com/126742083

  • Marcela Armas

    Marcela Armas, Durango, 1976. BFA by the Universidad de Guanajuato, and studies in the Universitat Politècnica de València. Prize for Iberoamerican Production VIDA 16.0 of Telefonica Foundation. Member of the National System of Art Creators in Mexico. Program of Support for Research in New Media of the Multimedia Center of the National Center for the Arts in Mexico City. ​Currently she is researching the magnetic properties of minerals and their possibilities for storing information through sound as a means of interpretation and induction. Her work articulates disciplines, techniques, work processes and research to inquire into the relationships of society with matter, energy, space-time and the construction of memory. ​She has participated in Mercosur Biennial in Porto Alegre, 2009 and Habana 11th Biennial “Social practices and imaginaries”, 2012. Directed with Gilberto Esparza, experimental electronics workshops Fundación Telefónica VIDA 10 in Lima, Buenos Aires, Santiago de Chile and Mexico City. Recently she directed Implant, a public space art project based in Denver and Mexico City, developed for the Biennial of the Americas. Armas is part of Triodo collective with Gilberto Esparza and Iván Puig. With Arcángelo Constantini directs the sound art cycle Meditatio Sonus. Her work “Máquina Stella” won the 7th edition of the ARCO-BEEP Electronic Art Award Work at the collection: Máquina Stella Marcela Armas, Durango, 1976. BFA by the Universidad de Guanajuato, and studies in the Universitat Politècnica de València. Prize for Iberoamerican Production VIDA 16.0 of Telefonica Foundation. Member of the National System of Art Creators in Mexico. Program of Support for Research in New Media of the Multimedia Center of the National Center for the Arts in Mexico City. Currently she is researching the magnetic properties of minerals and their possibilities for storing information through sound as a means of interpretation and induction. Her work articulates disciplines, techniques, work processes and research to inquire into the relationships of society with matter, energy, space-time and the construction of memory. She has participated in Mercosur Biennial in Porto Alegre, 2009 and Habana 11th Biennial “Social practices and imaginaries”, 2012. Directed with Gilberto Esparza, experimental electronics workshops Fundación Telefónica VIDA 10 in Lima, Buenos Aires, Santiago de Chile and Mexico City. Recently she directed Implant, a public space art project based in Denver and Mexico City, developed for the Biennial of the Americas. Armas is part of Triodo collective with Gilberto Esparza and Iván Puig. With Arcángelo Constantini directs the sound art cycle Meditatio Sonus. Her work “Máquina Stella” won the 7th edition of the ARCO-BEEP Electronic Art Award Work at the collection: Máquina Stella https://www.marcelaarmas.net/ <<-- Back Máquina Stella, 2011 “Máquina Stella” is a sculpture in the form of a dodecahedron whose interconnecting parts receive an electrical charge according to which part demands more potency. The impossibility of finding a perfect distribution of energy leads to a partial collapse. “The piece is, in the end, a metaphor for the unequal distribution of riches in our society,using as a starting point an abstract artistic thought regarding the distribution of energy”, says Armas. He adds, “For me, machines in general are apparatus that are much more vulnerable than they appear”. The artist explains that he has created a system that metaphorically demonstrates the unsustainability of the society of today. “Stella Machine” is a sculpture that by its very nature, constantly seeks a dynamic equilibrium after collecting electric energy and distributing it through a system of resistive filaments. https://vimeo.com/118967086

  • Ken Matsubara

    Ken Matsubara, Tokyo, 1949. Ken Matsubara graduated from Musashino Art University in Tokyo in 1974. His work often examines our understanding of memory. Matsubara lives and works in Tokyo. Using photos, movies, objects and collages, Matsubara’s work addresses memories and histories to which we can all relate, regardless of our backgrounds, statuses or age. He incorporates photographs, videos, object installations, and collages to bring forth the past and to converse with future generations. The artist sees human consciousness as recollections of the same ancient knowledge that transcends the individual, passed down through generations and across peoples, at a microcosmic level. By recollecting shared memories, Matsubara believes that we can overcome individuality. His work is part of several international collections as the Newport Harbor Art Museum, Newport, California, Maison du Livre de L' image et du Son, La Bibliotheque de Villeurbanne, Lyon, Bayly Art Museum, Virginia, Museum of Fine Arts, Houston, Texas, Bell Atlantic Corpolation, New York, Readers Digest, New York, Goldman Sachs Corporation, New York, Nippon Polalroid "Polaroid Corpolation of Japan", Tokyo, International Polaroid Collection, Cambrige, Massachusetts, Tokyo Metropolitan Art Museum, Tokyo, Deutsche Bank Collection / Bulgari Collection, New York, among others. Work at the collection: Moon Bowl Ken Matsubara, Tokyo, 1949. Ken Matsubara graduated from Musashino Art University in Tokyo in 1974. His work often examines our understanding of memory. Matsubara lives and works in Tokyo. Using photos, movies, objects and collages, Matsubara’s work addresses memories and histories to which we can all relate, regardless of our backgrounds, statuses or age. He incorporates photographs, videos, object installations, and collages to bring forth the past and to converse with future generations. The artist sees human consciousness as recollections of the same ancient knowledge that transcends the individual, passed down through generations and across peoples, at a microcosmic level. By recollecting shared memories, Matsubara believes that we can overcome individuality. His work is part of several international collections as the Newport Harbor Art Museum, Newport, California, Maison du Livre de L' image et du Son, La Bibliotheque de Villeurbanne, Lyon, Bayly Art Museum, Virginia, Museum of Fine Arts, Houston, Texas, Bell Atlantic Corpolation, New York, Readers Digest, New York, Goldman Sachs Corporation, New York, Nippon Polalroid "Polaroid Corpolation of Japan", Tokyo, International Polaroid Collection, Cambrige, Massachusetts, Tokyo Metropolitan Art Museum, Tokyo, Deutsche Bank Collection / Bulgari Collection, New York, among others. Work at the collection: Moon Bowl http://www.kenmatsubara.com <<-- Back Moon Bowl, 2016. Moon Bowl Just as hands scooping water, the bowl serves as if a vessel of acceptance, where images sink to the depths of the basin as memories. As the water reflects the moon’s ever-shifting presence, one comes to embrace its fragile state as the beauty of impermanence and discover its coming hopes as restoration. The Bodhisattva statue, plaster figurine, glass bottle, bird’s corpse all shatter for means to restore once again in a continuous state of repetition. Houjyoki: The flowing river never stops and yet the water never stays the same. Foam floats upon the pools, scattering, re-forming, never lingering long. So it is with man and all his dwelling places here on earth. http://www.kenmatsubara.com/Bowl5.html https://vimeo.com/569817265#_=_

  • Sachiko Kodama

    Sachiko Kodama, Shizuoka, 1970. The surprising techniques developed in her projects by Japanese artist Sachiko Kodama are unprecedented in contemporary artistic practices, inside or outside the field of digital arts. The sounds produced by visitors cause alterations in the magnetic fields of the magnets that make the liquid defy gravity and physics and rise, acquiring three-dimensional forms that mutate every second. A camera amplifies these movements and projects them onto a screen, where it is possible to appreciate in detail the richness and sophistication of the images produced. These images, curiously enough, are not entirely foreign to us: they remind us of synthetic images created by computer, with their shiny surfaces and their ability to change volume and shape in a second. This approach to a virtual aesthetic through a physical substance that we can observe in front of our eyes is one of the most intriguing aspects of this project. Kodama has continued to develop his research with ferrofluids in later works such as Pulsate, an installation in which the magnetic liquid rests on a porcelain plate; Breathing Chaos, where the flickering of candlelight is the element that produces the movement of the fluids, or Morphotower, the most sculptural of his projects, formed by a ceramic cube with holes through which the sinuous forms composed by the liquid emerge. Kodama's works have been shown in the exhibition "Machines&Souls" at the Reina Sofia Museum of Modern Art in Madrid and in "Digital Creatures" in Rome in 2017. His work is an example of how scientific research can expand the expressive vocabulary of artists today, to allow them to model physical reality and create images that we would have previously thought only possible in the realm of the imagination and the dreamlike. Kodama's work is based on the study and manipulation of specific substances, ferrofluids, whose properties are, at first sight, almost magical. Ferrofluids are liquids that, due to their metallic content, have magnetic properties and respond to the proximity of magnetized fields by vibrating and changing shape. Through a computer system, Kodama controls the strength of these magnetic fields in order to precisely adjust the liquid's response. Protrude, Flow, the project that made his work known, uses this technique to create a liquid sculpture that constantly changes shape in front of astonished viewers. In this installation, a tray containing a solution of water, oil and ferrofluids is placed between two large magnets. The liquid in the tray responds to the sounds it receives from its surroundings. Sachiko Kodama, Shizuoka, 1970. The surprising techniques developed in her projects by Japanese artist Sachiko Kodama are unprecedented in contemporary artistic practices, inside or outside the field of digital arts. The sounds produced by visitors cause alterations in the magnetic fields of the magnets that make the liquid defy gravity and physics and rise, acquiring three-dimensional forms that mutate every second. A camera amplifies these movements and projects them onto a screen, where it is possible to appreciate in detail the richness and sophistication of the images produced. These images, curiously enough, are not entirely foreign to us: they remind us of synthetic images created by computer, with their shiny surfaces and their ability to change volume and shape in a second. This approach to a virtual aesthetic through a physical substance that we can observe in front of our eyes is one of the most intriguing aspects of this project. Kodama has continued to develop his research with ferrofluids in later works such as Pulsate, an installation in which the magnetic liquid rests on a porcelain plate; Breathing Chaos, where the flickering of candlelight is the element that produces the movement of the fluids, or Morphotower, the most sculptural of his projects, formed by a ceramic cube with holes through which the sinuous forms composed by the liquid emerge. Kodama's works have been shown in the exhibition "Machines&Souls" at the Reina Sofia Museum of Modern Art in Madrid and in "Digital Creatures" in Rome in 2017. His work is an example of how scientific research can expand the expressive vocabulary of artists today, to allow them to model physical reality and create images that we would have previously thought only possible in the realm of the imagination and the dreamlike. Kodama's work is based on the study and manipulation of specific substances, ferrofluids, whose properties are, at first sight, almost magical. Ferrofluids are liquids that, due to their metallic content, have magnetic properties and respond to the proximity of magnetized fields by vibrating and changing shape. Through a computer system, Kodama controls the strength of these magnetic fields in order to precisely adjust the liquid's response. Protrude, Flow, the project that made his work known, uses this technique to create a liquid sculpture that constantly changes shape in front of astonished viewers. In this installation, a tray containing a solution of water, oil and ferrofluids is placed between two large magnets. The liquid in the tray responds to the sounds it receives from its surroundings. https://www.sachikokodama.com/en/works/ https://www.artfutura.org/v3/sachiko-kodama/ <<-- Back Morpho Tower white, Morpho Tower black, 2006 First project “Protrude, Flow" used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid Sculpture.” This technique enables artists to create more dynamic sculptures with fluid materials. One electromagnet is used, with an extended iron core that is sculpted into a particular shape. The ferrofluid covers the sculpted surface of the three-dimensional iron shape and the movement of the spikes in the fluid are controlled dynamically on the surface by adjusting the power of the electromagnet. The “Morpho Tower” series in 2006 was my first realization of a “ferrofluid sculpture.” Figure 2 shows the spiral tower covered with numerous ferrofluid spikes. A spiral tower standing on a plate holds the ferrofluid. When the magnetic field around the tower is strengthened, spikes of ferrofluid are generated at the bottom plate and they gradually move upward, trembling and rotating around the edge of the iron spiral. The movement of the spikes in the fluid is controlled on the surface by adjusting the power of the electromagnet. The shape of the iron body is designed to be helical so that the fluid can migrate to the top of the helical tower when the magnetic field is sufficiently strong. The surface of the tower responds dynamically to its magnetic environment. When there is no magnetic field, the tower appears simply as a spiral shape. But when the magnetic field around the tower is strengthened, spikes are generated in the ferrofluid; simultaneously, the tower’s surface dynamically changes into a variety of textures — a soft fluid, a minute moss, spiky shark’s teeth, or a hard iron surface. The ferrofluid, with its smooth, black reaches all the way to the top of the tower, spreading like a fractal and defying gravity. The spikes of the ferrofluid are made to rotate around the edge of the spiral cone, where they either increase or decrease in size depending on the strength of the magnetic field. Using a computer, the transformation and movement of the shape can be controlled along with its speed and rhythm. The rotational speed can be controlled without motors or any shaft mechanisms. It works calmly; simply controlled by gravity and a magnetic field The inspiration for my artwork comes from life and nature. The organic forms and the geometry and symmetry observed in plants and animals are important inspirational factors when considering kinetic and potentially interactive art forms. The behavioral movement of animals and other natural materials is also important. Rhythms of breathing in living things are an excellent metaphor for textures that dynamically change according to time. One of my goals is to apply these dynamic behaviors into computational interface design as well. (Public and Private collections.) https://www.youtube.com/watch?v=u_Qt73Y_zHs

  • Evru

    Evru, Barcelona, 1946. Evru (born Alberto Porta, called Evru since 2001 and previously Zush from 1968) has maintained an absolutely personal trajectory in which his will to represent a reality that he himself has conceptualised while in the Evrugo mental state takes precedence over any other concept. Few artists have had the genius to create their own parallel world, full of the symbols of an independent state. Evru began his career young at the hand of gallery owner René Metras and is currently working on an interactive work in progress, Tecura, based on the premise that the artist defends, «art for healing». Every person has an artist inside themselves. Evru, who works indistinctly with traditional media and digital technology has also developed his musical and performance facets. His work is characterised by the construction of a personal mythology, autobiographical in nature. A cartography that feeds on accumulative images, as well as the creation of a script, a personal code that attempts to express that which cannot be explained rationally. In his work, multiple, parallel universes that maintain a tense and delicate equilibrium between chaos and rational order converge. Founder and inhabitant of an imaginary state, Evrugo Mental State, conceived as a self-sufficient space whose energy expands with a clearly universalistic intention. Evrugo Mental State is born of necessity, as a utopia of physical and mental liberation that faces off with the historical situation of Spain in the moment of its creation, and the surrounding international context at the end of the seventies. He has participated in international exhibitions such as Documenta VI of Kassel, 1977, New Images from Spain, 1980, in the Solomon R. Guggenheim Museum of New York, Les magiciens de la terre, 1989, organized by the Centre Georges Pompidou de París, among others. He has been the subject of important retrospectives such as in Today Art Museum, Beijing, 2007, Shanghai DuoLun MoMA, 2007, NUS NX Gallery, Singapore, MACBA, Barcelona, 2001, or in the MNCARS, Madrid, 2000. In 2001 he received the City of Barcelona Prize for his two retrospectives, [Zush. La Campanada], MNCARS, 2000, and [Zush-Tecura], MACBA, 2000-2001). ​ Work at the collection: Expanded Eye, Tecura, Opaulo Evru, Barcelona, 1946. Evru (born Alberto Porta, called Evru since 2001 and previously Zush from 1968) has maintained an absolutely personal trajectory in which his will to represent a reality that he himself has conceptualised while in the Evrugo mental state takes precedence over any other concept. Few artists have had the genius to create their own parallel world, full of the symbols of an independent state. Evru began his career young at the hand of gallery owner René Metras and is currently working on an interactive work in progress, Tecura, based on the premise that the artist defends, «art for healing». Every person has an artist inside themselves. Evru, who works indistinctly with traditional media and digital technology has also developed his musical and performance facets. His work is characterised by the construction of a personal mythology, autobiographical in nature. A cartography that feeds on accumulative images, as well as the creation of a script, a personal code that attempts to express that which cannot be explained rationally. In his work, multiple, parallel universes that maintain a tense and delicate equilibrium between chaos and rational order converge. Founder and inhabitant of an imaginary state, Evrugo Mental State, conceived as a self-sufficient space whose energy expands with a clearly universalistic intention. Evrugo Mental State is born of necessity, as a utopia of physical and mental liberation that faces off with the historical situation of Spain in the moment of its creation, and the surrounding international context at the end of the seventies. He has participated in international exhibitions such as Documenta VI of Kassel, 1977, New Images from Spain, 1980, in the Solomon R. Guggenheim Museum of New York, Les magiciens de la terre, 1989, organized by the Centre Georges Pompidou de París, among others. He has been the subject of important retrospectives such as in Today Art Museum, Beijing, 2007, Shanghai DuoLun MoMA, 2007, NUS NX Gallery, Singapore, MACBA, Barcelona, 2001, or in the MNCARS, Madrid, 2000. In 2001 he received the City of Barcelona Prize for his two retrospectives, [Zush. La Campanada], MNCARS, 2000, and [Zush-Tecura], MACBA, 2000-2001). Work at the collection: Expanded Eye, Tecura, Opaulo http://evru.org https://en.wikipedia.org/wiki/Alberto_Porta_y_Mu%C3%B1oz <<-- Back Tecura, 2008 In 1999 Evru (FKA Zush) begins to develop “Tecura” an interactive application for audiovisual creation online, based on tools created by the artist, putting at the disposal of the users a bank of sounds and images with which to produce their own artistic creations. In this way, Evru attempts to decentralise the author in favour of a new democratisation of art. In 2008 Devru develloped version 4.0 and incorporated it into the platform. The artwork at the collection is a digital print generated by this software. Work on deposit from LaAgencia Collection. http://www.tecura.org Opaulo, 1990 This digital print on canvas bears witness to Zush's pioneering experiments with computer generated images. This figure stems out of the artist's relentless generation of alternative worlds, myths and iconographies. A god-like appearance, a summoning of the forces of nature personified. Awarded with the XVIII ARCO BEEP Prize.

  • Christa Sommerer and Laurent Mignonneau

    Christa Sommerer, Ohlsdorf, 1964 & Laurent Mignonneau, Angouleme, 1967. With a shared interest in artificial life and intelligence, Sommerer and Mignonneau draw upon their disparate backgrounds to produce deeply engaging and sensory experiences. By wedding Sommerer’s background in botany, anthropology, and sculpture with Mignonneau’s studies in video and modern art, the duo design interfaces that generate open-ended, embodied encounters with living systems and science. For example, in "Interactive Plant Growing" (1992), the artists employ Erkki Huhtamo’s notion of a “tactile gaze” to achieve both visual and physical interactivity with the viewer: a human hand needs to touch the real, living plants in order to trigger a projection of digital #ora counterparts in the installation. Similarly, in "Fly Simulator" (2018) and "Neuro Mirror" (2018), the resulting artwork is unique visual feedback that is reliant on user input and activation (i.e. wearing and manipulating a VR headset, or gesturing in front of a video camera), as well as conceptual aspects of human sentience like memory, emotive perception, and creative visualization. Despite the number of years elapsed between the creation of these works, each piece demonstrates the essential quality of engagement that connects the artists’ work to the physical world. As their research and art often posits, technology increasingly plays a fascinating and complicated role in the archaeology, imitation, and manipulation of nature – despite the generative qualities they both share. Christa Sommerer and Laurent Mignonneau completed their PhD degrees from CAiiA-STAR, University of Wales College of Art, Newport (UK) and Kobe University (Japan), respectively. Sommerer and Mignonneau’s works have been featured in more than 300 exhibitions, and are included in media museums and collections around the world. They are the recipients of several media arts awards, including the "Golden Nica" Prix Ars Electronica Award for Interactive Art in 1994 (Linz, Austria), the "Ovation Award" of the Interactive Media Festival 1995 (Los Angeles, USA), the "Multi Media Award '95" of the Multimedia Association Japan, and the 2001 “World Technology Award” in London. They have published numerous research papers on artificial life, interactivity and interface design, and have lectured extensively at international universities and events. They are Professors at the University of Art and Design in Linz, Austria, where they also head the Department for Interface Culture at the Institute for Media. Their work “Portrait on the Fly” won the 11th edition of the ARCO-BEEP Electronic Art Award ​Work at the collection: Portrait on the Fly Christa Sommerer, Ohlsdorf, 1964 & Laurent Mignonneau, Angouleme, 1967. With a shared interest in artificial life and intelligence, Sommerer and Mignonneau draw upon their disparate backgrounds to produce deeply engaging and sensory experiences. By wedding Sommerer’s background in botany, anthropology, and sculpture with Mignonneau’s studies in video and modern art, the duo design interfaces that generate open-ended, embodied encounters with living systems and science. For example, in "Interactive Plant Growing" (1992), the artists employ Erkki Huhtamo’s notion of a “tactile gaze” to achieve both visual and physical interactivity with the viewer: a human hand needs to touch the real, living plants in order to trigger a projection of digital #ora counterparts in the installation. Similarly, in "Fly Simulator" (2018) and "Neuro Mirror" (2018), the resulting artwork is unique visual feedback that is reliant on user input and activation (i.e. wearing and manipulating a VR headset, or gesturing in front of a video camera), as well as conceptual aspects of human sentience like memory, emotive perception, and creative visualization. Despite the number of years elapsed between the creation of these works, each piece demonstrates the essential quality of engagement that connects the artists’ work to the physical world. As their research and art often posits, technology increasingly plays a fascinating and complicated role in the archaeology, imitation, and manipulation of nature – despite the generative qualities they both share. Christa Sommerer and Laurent Mignonneau completed their PhD degrees from CAiiA-STAR, University of Wales College of Art, Newport (UK) and Kobe University (Japan), respectively. Sommerer and Mignonneau’s works have been featured in more than 300 exhibitions, and are included in media museums and collections around the world. They are the recipients of several media arts awards, including the "Golden Nica" Prix Ars Electronica Award for Interactive Art in 1994 (Linz, Austria), the "Ovation Award" of the Interactive Media Festival 1995 (Los Angeles, USA), the "Multi Media Award '95" of the Multimedia Association Japan, and the 2001 “World Technology Award” in London. They have published numerous research papers on artificial life, interactivity and interface design, and have lectured extensively at international universities and events. They are Professors at the University of Art and Design in Linz, Austria, where they also head the Department for Interface Culture at the Institute for Media. Their work “Portrait on the Fly” won the 11th edition of the ARCO-BEEP Electronic Art Award Work at the collection: Portrait on the Fly http://www.interface.ufg.ac.at/christa-laurent/ https://fr.wikipedia.org/wiki/Christa_Sommerer_et_Laurent_Mignonneau <<-- Back Portrait on the Fly, 2015 Portrait on the Fly, consists of a monitor that shows a swarm of a few thousand flies. When a person positions himself in front of it, the insects try to detect his facial features. They then begin to arrange themselves so as to reproduce them, thereby creating a recognizable likeness of the individual. Posing in front of the monitor attracts the flies. Within seconds they invade the face, but even the slightest movement of the head or of parts of the face drives them off. The portraits are thus in constant flux, they construct and deconstruct. Portrait on the Fly is a commentary on our love for making pictures of ourselves (Selfie-Culture). It has to do with change, transience and impermanence. https://vimeo.com/47768582

  • Luis Lugan

    Luis Lugán, Madrid, 1929-2021. Luis García Núñez, is a plastic artist of difficult classification, we cannot look for another painter-sculptor with similar connotations in the artistic panorama. In the late fifties and early sixties his painting has a clearly geometric and constructivist character, in the works of this period, many of them made on cardboard, he still signed with the name of García Núñez, later changing his name to Lugan. Thanks to the knowledge of electronics acquired over many years in the performance of his work in Telefonica, he can from 1967 to begin to apply what he had learned, but under a plastic vision and approach, developing his first audiovisual and tactile works. Lugan develops works in which he involves several senses at the same time: hearing and sight, sight and touch, and sometimes even smell. His sound taps or his hands that give off heat on contact are well known. In 1968 he became part of a group of artists who approached the computer for the first time as a means to develop their works, this experience was developed in the Centro de Cálculo de la Universidad Complutense de Madrid in the Seminars of Automatic Generation of Plastic Forms. This group was formed by José Luis Alexanco, Elena Asins, Tomás García Asensio, José Luis Gómez Perales, Eusebio Sempere, Abel Martín, José Mª Yturralde... What made Lugan's work different from the rest of the components was that he was not interested in the software, but his attention was on the different electronic parts of the machine, that is to say the hardware. In 1972 and on the occasion of the Encuentros de Pamplona, Lugan developed his well-known work Random Telephones, which were telephones that communicated randomly between different places in the city in a totally free way without going through a "controlled" switchboard. That same year he participated in the Venice Biennial and a year later in the Sao Paulo Biennial. He has participated in all the exhibitions dedicated to the Centro de Cálculo, such as the itinerant exhibition "El Centro de Cálculo, 30 años después" in 2003, which toured the halls of the Centro de Exposiciones Municipal de Elche, the Museo de la Universidad Alicante and the Museo de Arte Contemporáneo de Ibiza. Two years later in the Andalusian Center of Contemporary Art in Seville participates in the exhibition "Models, Structures, Forms". And more recently in the exhibition dedicated by the MNCARS to the Encuentros de Pamplona and in "From Numerical Calculus to Open Creativity. El centro de cálculo de la universidad de Madrid (1968-1982)" Exhibition Hall of the Centro de Arte Complutense. Madrid (2012) and Museum of the University of Alicante and Polytechnic University of Valencia (2013).​ Work at the collection: - Mano Térmica - Sin título B/N, Sin título Color (serigrafía) - Sin título 1970, LS-AP4 1970 Luis Lugán, Madrid, 1929-2021. Luis García Núñez, is a plastic artist of difficult classification, we cannot look for another painter-sculptor with similar connotations in the artistic panorama. In the late fifties and early sixties his painting has a clearly geometric and constructivist character, in the works of this period, many of them made on cardboard, he still signed with the name of García Núñez, later changing his name to Lugan. Thanks to the knowledge of electronics acquired over many years in the performance of his work in Telefonica, he can from 1967 to begin to apply what he had learned, but under a plastic vision and approach, developing his first audiovisual and tactile works. Lugan develops works in which he involves several senses at the same time: hearing and sight, sight and touch, and sometimes even smell. His sound taps or his hands that give off heat on contact are well known. In 1968 he became part of a group of artists who approached the computer for the first time as a means to develop their works, this experience was developed in the Centro de Cálculo de la Universidad Complutense de Madrid in the Seminars of Automatic Generation of Plastic Forms. This group was formed by José Luis Alexanco, Elena Asins, Tomás García Asensio, José Luis Gómez Perales, Eusebio Sempere, Abel Martín, José Mª Yturralde... What made Lugan's work different from the rest of the components was that he was not interested in the software, but his attention was on the different electronic parts of the machine, that is to say the hardware. In 1972 and on the occasion of the Encuentros de Pamplona, Lugan developed his well-known work Random Telephones, which were telephones that communicated randomly between different places in the city in a totally free way without going through a "controlled" switchboard. That same year he participated in the Venice Biennial and a year later in the Sao Paulo Biennial. He has participated in all the exhibitions dedicated to the Centro de Cálculo, such as the itinerant exhibition "El Centro de Cálculo, 30 años después" in 2003, which toured the halls of the Centro de Exposiciones Municipal de Elche, the Museo de la Universidad Alicante and the Museo de Arte Contemporáneo de Ibiza. Two years later in the Andalusian Center of Contemporary Art in Seville participates in the exhibition "Models, Structures, Forms". And more recently in the exhibition dedicated by the MNCARS to the Encuentros de Pamplona and in "From Numerical Calculus to Open Creativity. El centro de cálculo de la universidad de Madrid (1968-1982)" Exhibition Hall of the Centro de Arte Complutense. Madrid (2012) and Museum of the University of Alicante and Polytechnic University of Valencia (2013). Work at the collection: - Mano Térmica - Sin título B/N, Sin título Color (serigrafía) - Sin título 1970, LS-AP4 1970 <<-- Back Mano Térmica de Artista, 1973 He was the first Spanish artist who thought of real interaction with the viewer. He wanted those who admired his work to be able to touch and feel it, something forbidden until then in any exhibition. In the midst of Franco's dictatorship, specifically in 1973, the Madrid-born artist delved into robotic techniques to create his Thermal Hand, the starting point for the exhibition Faces. https://www.youtube.com/watch?v=BCJMv8x8rGs Sin título B/N, Sin título Color (serigrafía), 1973 Sin título 1970, LS-AP4 1970

  • Marina Nunez

    Marina Núñez, Palencia, 1966. Marina Núñez is a multidisciplinary artist who works with different formats, including painting, video and new technologies, she holds a Bachelor’s in Fine Arts from the University of Salamanca and a PhD in Fine Arts from the University of Castilla-La Mancha. She currently combines her artistic career with teaching at the University of Vigo. With her recent works, Marina Núñez invites us to reflect on how our subjectivity and our lives are affected by the interferences between the human and the technological that are produced more frequently each time. Because of this sense of anticipation to many of today's most important philosophical reflections, her work has had a great influence on contemporary debates. ​ A constant in her work is the representation of aberrant, different beings, those that exist on the fringes of the canon. The anomalous bodies that populate her paintings, computer graphics or videos speak to us about an identity that is metamorphic, hybrid and multiple. She recreates an unstable and impure subjectivity so that otherness is not something alien, but that basically constitutes the human being. Thus, her hysteric women, medusas, mummies, monsters or cyborgs —though they belong to the territory of the outcasts— do not seem to be distant but can affect and identify with us. And her images are perceived as slightly deformed mirrors that suggest us that madness or monstrosity are simply a question of degree. ​ Her work is included in the collections of Museo Nacional Centro de Arte Reina Sofía in Madrid, Artium in Vitoria, MUSAC in Leon, Patio Herreriano in Valladolid, TEA in Tenerife, Fundación La Caixa, Fundación Botín, Corcoran Gallery of Art in Washington DC, National Museum of Women in the Arts in Washington DC, Mint Museum of Art in Charlotte, North Carolina, Katzen Arts Center, American University Museum, in Washington DC, Fonds régional d'art contemporain in Corsica. ​ ​ Her works “Still Life Swell” and “Still Life Tornadoes” won the 16th edition of the ARCO-BEEP Electronic Art Award. Works at the collection: - Still Life Swell - Still Life Tornadoes Marina Núñez, Palencia, 1966. Marina Núñez is a multidisciplinary artist who works with different formats, including painting, video and new technologies, she holds a Bachelor’s in Fine Arts from the University of Salamanca and a PhD in Fine Arts from the University of Castilla-La Mancha. She currently combines her artistic career with teaching at the University of Vigo. With her recent works, Marina Núñez invites us to reflect on how our subjectivity and our lives are affected by the interferences between the human and the technological that are produced more frequently each time. Because of this sense of anticipation to many of today's most important philosophical reflections, her work has had a great influence on contemporary debates. A constant in her work is the representation of aberrant, different beings, those that exist on the fringes of the canon. The anomalous bodies that populate her paintings, computer graphics or videos speak to us about an identity that is metamorphic, hybrid and multiple. She recreates an unstable and impure subjectivity so that otherness is not something alien, but that basically constitutes the human being. Thus, her hysteric women, medusas, mummies, monsters or cyborgs —though they belong to the territory of the outcasts— do not seem to be distant but can affect and identify with us. And her images are perceived as slightly deformed mirrors that suggest us that madness or monstrosity are simply a question of degree. Her work is included in the collections of Museo Nacional Centro de Arte Reina Sofía in Madrid, Artium in Vitoria, MUSAC in Leon, Patio Herreriano in Valladolid, TEA in Tenerife, Fundación La Caixa, Fundación Botín, Corcoran Gallery of Art in Washington DC, National Museum of Women in the Arts in Washington DC, Mint Museum of Art in Charlotte, North Carolina, Katzen Arts Center, American University Museum, in Washington DC, Fonds régional d'art contemporain in Corsica. Her works “Still Life Swell” and “Still Life Tornadoes” won the 16th edition of the ARCO-BEEP Electronic Art Award. Works at the collection: - Still Life Swell - Still Life Tornadoes http://www.marinanunez.net https://en.wikipedia.org/wiki/Marina_N%C3%BA%C3%B1ez <<-- Back Still Life Tornadoes & Still Life Swell, 2021. The works “Still Life Tornadoes”, “Still Life Swell”, are a reformulation of the Neo-Barroc Still Life genre in several videos, allegorizing both the questions related to human existence and its relationship with Nature. Their pictorial tonality is very sophisticated, offering a fascinating hyper-reality approach that presents the viewer with specific details such as the movement of a piece of cloth or the spilling of liquid from a glass due to an inexplicable turbulence. Drama and beauty are intertwined in these works that explain this artist’s maturity. http://www.marinanunez.net/naturaleza-muerta

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